diablo 3 has some real problems.
I wont lie.
and... lmao... if you're on normal and you let yourself just be swallowed by the glory of it there is so much fun to be had in little things you will miss later on any other difficulty.
like being a barbarian and smashing 18 mobs that ate your wizard the first time he tried it on the same difficulty.
like being a monk who can one shot blast 30 enemies dead and still have energy to murder the 15 more on the other side of the platform because the game was interestingly "random" more than usual in this one area and everything short of the Gods and Lich King are hanging out in one spot at one time just to make the game more "fun." (note: there is no Lich King and we never meet any "Gods" that identify themselves in the game. this is a funny. I'm particular in my phrasing of "gods that identify themselves" because I do believe we have met one and I don't want to spoil it for anyone who didn't bother to read what he had to say or hasn't had a chance to yet.)
like just managing finally to take down belial in one go on not one character but two in a row.
Monk to Covetous Shen: In Ivgorad we have 1001 gods.
Covetous Shen to Monk: 1001 gods? Oh my! In Xiansai we have only 59 gods and you can't cross the street without praising one and begging forgiveness from another.
Less is more? Or more is less?
for more of covetous shen, including some beautifully deep and thoughtful things to say at tough or hilarious times in the game... click here.
Scoundrel to Barbarian: At least you can't be upset with me for stealing from a guy like Khule.
Barbarian to Scoundrel: You are quite right.
Kill then steal or steal then loot?
Gotta love Lyndon. I do, anyway. Lots of folks don't like him so much. I find him restful compared to the very devout and driven folks like Kormac and Eirena. Some of the most vociferous complaints about him seem to come from people who don't grasp that sometimes a hard shell is a result of something painful just under the surface... and that some of us just are not wired to be deeply emo and always overly connected in order to feel complete.
thieves always get a bad rap... this one is by far one of the funnier and sexier ones. His relationship to my Demon Hunter (female) and to my Wizard (male) are both hilarious and entertaining. Much more fun to hear their conversations over and over than any of the others. His nature is by far better understood by both my Barbarian and Monk characters, although perhaps this is from disinterest on the part of one and godly acceptance on the part of the other?
another observation... now that I've seen it enough to feel like I "get it" a little better.
while some of the "transistions" are hard and while I'm still very aware of a serious hatred in me for the "random is just random" application of some of the mechanics in the game that blizzard chose to embody as a cop-out... there's an answer here to the folks raging and freaking out that I'd previously missed.
dungeons are going to be stuck together when you hit the door... and will be REconfigured when you leave the game and/or change quest and come back to them (this is why the map resets.) This is called "procedurally generated" if you need a label for it. the monsters are going to be randomly selected and given random sets of abilities, too... no thought is going into this at all. If monster type "leaper with scary long tongue" is allowed to have jailor, plagued, waller, vampire and teleporter in his attack types and has two special abilities then a group of 3 of these monsters can be any combination of those abilities in addition to having their "non special" attacks... regardless of how stupidly overkill it is to have 2 jailers, 2 wallers, 3 plaguers and 2 teleporters in the group of three mobs.
on nightmare difficulty this ramps up some and the number of possible special attacks is greater and of those special attacks many of them are much harder. also the number of special mobs is increased and so the possibility of popping into a dungeon from the load screen and finding a pack of 6 or 7 blue letter elites waiting and ready for you all of them with two special abilities each and double the health of the white letter mobs is pretty good. Add to this the "random" chance of having a gold letter elite or purple letter elite also hanging out there with them by coincidence and I can see how it's possible that folks feel like the difficulty ramps unfairly at times.
random is random is NOT the way to make a good game.
random is random is the way that blizzard chose to make THIS game.
only time and our own assessments can determine whether blizzard can make this a good game.
I actually had a group of 6 or 7 (one or more of them had the ability to duplicate themselves for protection so counting was almost impossible as soon as I started hitting any of them) blue letter elites and a gold letter elite waiting for me when I popped from level 2 of the sin heart quest chain to level 3 and when I realized I was really far out manned and out gunned and used the instance portal to leap back to level 2 and recover one of the mobs was able to leap through with me by using an anticipatory "teleport" mechanic and so I died on the OTHER side of the dungeon portal to a gold letter monster that wasn't even from that dungeon level.
I did kill them all and only died the one time because I had no idea any of them could follow me through so he ganked me unreasonably unsuspecting. I'm really glad I wasn't on hardcore mode.
In fact I can guarantee that I will not ever BE on hardcore mode when cheating to win is the only method to make it all the way from normal to inferno at level 60 because of this random is random mindset. (don't YOU tell ME that it's not cheating... creative use of game mechanics is one thing... shutting down the game and logging in on another computer or waiting an hour to log back in so that the system resets in order to avoid dying is cheating full-stop.
I will likely continue leveling all of my characters a little at a time through from Nightmare to Hell and beyond. Buffy is 51 and parked outside the door to the last boss of the game on Nightmare. Julien is level 50 and is about 15 minutes away from that same doorway in Act IV on Nightmare. Holle is 25 and screaming through normal level Act III so fast that it's catching the Enchantress' hair on fire and right behind her at level 24 is Kayne in the same Act and accompanied by Lyndon the Scoundrel.
I'm just not in any hurry to get there.
peace and if not peaceful then always in a world far far away... *hugs*